
Kick spoke to Time Extension recently, as part of a series of interviews with the press leading up to the game's release, and in that conversation, he was surprisingly candid about how its development has impacted him over the last few years and the various twists and turns he has experienced along the way.

Now, almost seven years have passed since the Kickstarter was originally launched and it is finally available to the public (via Steam), with Nightdive founder Stephen Kick hoping that all the effort over has paid off as players are now able to get their hands on the game and form their own opinions on it. Originally reaching its goal on Kickstarter back in 2016, the modernized recreation of Looking Glass Studios' influential immersive sim about a hacker on a ruined space station and a rogue AI named SHODAN was initially targeting a release in late 2017, before being put on hiatus in 2018 after the company ironically let things "get out of control".

It’s safe to say the development of Nightdive’s System Shock Remake hasn’t exactly been the easiest.
